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DimSum BeefBall

This is my personal project inspired by a common dish in Cantonese DimSum, Beef balls with beancurd sheets. I am working on incorporating more procedural texturing and displacement maps into my workflow to create a more economically balanced scene for render. It was a really fun project that made me feel more comfortable working in the Hypershade with shaders and with AOVs in Photoshop for composition.


Final Composition

Depth of field and Color correction

Raw Render


Concept Art


Procedural Texturing


Breakdown


MoodBoard



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